9-13. Type: Ancient Village; Mairaway
This village has been totally ransacked by a group of androids. You are told this by a mutated toad named Grecko (HP: 47, AC: 5, Move: 10, AT: Tongue with sharp barbs do 2d6 damage, MU: Electrical Generation, Taller, Photosynthetic skin). He is very wise, Intelligence 18 and he offers his services to you for the price of food and a powered weapon. If refused he will compromise and go with you for free. There were only four buildings in this town and only one stands higher than 2 meters. This is a police building, if searched thoroughly under reckage and rubble you will find (1) photon grenade (good. 60%).
Wednesday, July 15, 2009
Saturday, July 11, 2009
The village of Tormodian
8-3. Type: Village Name: Tormodian
This village is a town of trades, goods, and services. The village consists of only of a market and sheltering house, both were built after the holocaust. In the market you will find a mutated animal named Centaur (HP: 45, AC: 5, AT: Two handed swords, Move: 10, MU: Heightened hearing, Heat generation, and Life Leech). He is a cross between a horse(body) and a human(torso & head). He seems very friendly. He wishes to join a group traveling south. He will pay 10 gold pieces to join. He has no artifacts. In the shelter house you will find two mutated bears known as Gyro and Klenton (HP: 67, 44, AC: 6, 7, Move: 10, 10, AT: Claws 1d6 damage and long swords, MU: Heightened Constitution, Intuition, Shape Change, Heightened Brain Talent). These two also want to join a group and are in search of their lost tribe. They will tell of their mutations and what a help they could be. If the group is less than 3 they must be paid one artifact apiece or 20 gold pieces each. They will only travel together.
This village is a town of trades, goods, and services. The village consists of only of a market and sheltering house, both were built after the holocaust. In the market you will find a mutated animal named Centaur (HP: 45, AC: 5, AT: Two handed swords, Move: 10, MU: Heightened hearing, Heat generation, and Life Leech). He is a cross between a horse(body) and a human(torso & head). He seems very friendly. He wishes to join a group traveling south. He will pay 10 gold pieces to join. He has no artifacts. In the shelter house you will find two mutated bears known as Gyro and Klenton (HP: 67, 44, AC: 6, 7, Move: 10, 10, AT: Claws 1d6 damage and long swords, MU: Heightened Constitution, Intuition, Shape Change, Heightened Brain Talent). These two also want to join a group and are in search of their lost tribe. They will tell of their mutations and what a help they could be. If the group is less than 3 they must be paid one artifact apiece or 20 gold pieces each. They will only travel together.
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